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Come to Mobile Quest!

IOP Website [Institute of Play]: Images for blog
The Institute of Play has just completed registering students for Mobile Quest, a week-long game design camp where 5th graders make games using Nokia N85 smartphones. Mobile Quest is run by the Institute of Play and presented in partnership with the Pearson Foundation, Nokia and Parsons The New School for Design. Enrollment is limited, so sign-up today!

Getting in touch with the Quest to Learn Team!

Prospective Q2L parents--we want to hear from you to answer your questions about the school. Below is contact information that you can use to reach out to members of the Q2L team. Email is the best approach right now, and it is very useful if you include your phone number in the body of the email, so that we can follow up with you. MANY apologies to parents who have not been able to get through--we've had a large number of inquiries and don't want you to be discouraged if you haven't been able to reach us. So please reach out. We want to hear from you!


Follow us on Twitter!


The Institute of Play will be twittering from GLS 5.0, the fifth annual Games + Learning + Society Conference in Madison, Wisconsin from June 10 - 12. Then a sub-set of us will move on to present The Dynamic Classroom: Collaborations between Game Designers and Teachers at the 2009 Games Education Summit from June 16 -17, at Carnegie Mellon's Technology Entertainment Center in Pittsburgh, Pennsylvania.

More bits and bytes from the Being Me team

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Being Me [Institute of Play, DYN, CPL]: Mockup

The Being Me team continues its hard work and has recently turned its attention to developing the applications that will fuel the platform's in-game narrative. In Being Me, as students engage in quests to help save the flagging Wiedanru population, they unlock different applications whose features grant extra abilities to the community.

Here's a sneak peek into some of the applications that the team envisions...

Pixels are tiny bits of energy that are released when students perform actions on the site, such as logging in, commenting, or posting information. Each player's pixels are stored in a "bucket," and also in a communal "wells," where pixels can be collected, shared and "thrown" in order to maintain balance in the systems underlying the Wiedanru world.

The Expertise Exchange is a knowledge bank that represents the Quest to Learn community's skills and interests. The Expertise Exchange enables users to share expertise, and receive help in areas where they have a "need to know." Through the Expertise Exchange, students learn to: participate constructively in discussions about work, ideas and problems; respond to the requests of others; receive and incorporate feedback; assess the level of their own expertise; problem solve and identify resources to achieve specific learning goals.

The Monitor, is an application which tracks and displays the emotional states, balance of energy and level of expertise of the Q2L community. Students can use the monitor's data visualization features to decipher and diagnose what is happening with themselves as individuals, and explore how their individual "state" relates to those of the larger community.

The Moodtracker is a puzzle of different and often conflicting emoticons that students use to create their daily, socio-emotional self portrait. The Moodtracker allows students to track their emotional growth to help them recognize different mood patterns, over time.

Finally the Echospot is an online diary, a safe and private space for students to communicate with mentors and record a videos in response to specific prompts.


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Bits and Bytes from the Being Me team

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